Making a Silo Cluster

How to build a Silo/Farm cluster on your island, and keep the production times even.
I'll also aim to explain it in a way to allow you to slowly build up the structure, as in the end we will be running 6 Silo's in the group, and they can be quite expensive a process to acquire.

First, find a location on your map with a bit of space, and using roads (Toolbox menu in your build menu), map out the following pattern. It's generally a very efficient pattern to use for all buildings, as it keeps a lot of buildings nice and close to a Storehouse, without leaving any gaps around the place.
My example below is in Sector 4 (press '4' on your keyboard to go there). 
Place the Storehouse in the middle, and a wheatfield just below and to the left of the Storehouse as pictured.




Now, the first part requires you to have 2 Silos to begin with.
The numbers I've recorded in the spaces are the travel time for your worker. Production time for Silos and Farms are both 12 minutes, so aren't all that relevant when working out positioning, it's all about the walk time.
While these are 4 different times, they can equal eachother out. If you place 2 Farms into the 40sec and 32sec square, and then place 2 silos in the 24sec and the 48sec, you'll find that the travel time for the silos adds up to 72 seconds, and the farms is also 72 seconds. 
It does not matter whether you put the farms or the silo in the pairings, so long as you put the same thing in the 32sec and 40sec squares, and the other type of building in the 24sec and 48 sec squares.



Now, I'll give you the travel times for every square in our structure.
It may look like a lot of numbers, but from here, it's just matching numbers.
When you get your next Silo, place it in one of the 32second squares, and a Field in another 32sec square.
When you get your next Silo, place it in one of the 40 second squares, and a Farm in the other 40sec square.
After that, there are 4x 48sec squares, place Silo's in 2 of them, and Farms in the other 2.

This will leave the 56 second square left over at the top, place anything at all in that square, unrelated to Farms/Silos, your choice.



Since for the pairs it doesn't matter which of the pair is a Silo and which is a Farm, your final product may vary, but so long as you match up the walk times, it doesn't matter. Here is a finalised example version, having filled out the squares with buildings.

Regardless of the order of the pairings, in the final product the 6 Silos will have a walk time of 240 seconds, and so will the Farms, giving each building an overall average of 40 seconds travel time, and the wheat field will never run out.

14 comments:

  1. Do you think its better farms and silos in those kind of positions with 2 fields or do you think its ok like this image here? i was creating the system like this image before i even found it so i was kinda surprised when i saw it.

    http://i43.tinypic.com/xqfbpt.jpg

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    1. That link certainly looks aesthetically good, but it's not all that economic on space.
      Towards the bottom of the shape, they've stuck with the 3 building across design, but your island widens a bit, so in reality they could be fitting 4 across. And the ratios probably aren't what they could be.
      They've used 5 Storehouse to 6 Fields to 13 Silos/Farms, it's only just over 2 farms per storehouse. I suspect the creator may have tried to ensure that the Silos and Farms are super close to storehouses. I wouldn’t be too concerned about getting your farms close to storehouses, as there’s little benefit. The problem with Farms and Silos is that they are very slow at producing anything with their 12 minute cycle times (not including walk distance).

      To put it into perspective, let’s pretend you have two level 5 Farms. One is fairly close to the field and silo, and has a walk time of 30 seconds, giving a total cycle time of 12.5 minutes, and the second farm is somewhat further away, 60 seconds, giving a total cycle time of 13 minutes. The second farm is twice the distance away, so you might think that this is going to make a significant difference. In reality, you have to look at it not as being twice as far away, but rather look at the total time, and you would then find that 13 minutes is around 4% longer than 12.5 minutes … really not all that significant.



      In production terms, your 12.5 minute farm will complete 115 cycles in a 24 hour period, and assuming no buffs, this would be pulling out 575 wheat.

      Your 13 minute farm will complete 110 cycles in a 24 hour period, assuming no buffs that’s 550 wheat.



      With this in mind, I’d suggest that there’s no value in worrying about keeping Farms and Silos close by, and trying to focus on clumping as many as you can around each individual field.

      There's still lots of good layouts other than what I've shown above, and over time will probably try to demonstrate some of them, the main thing with my cluster above is that it can be placed in quite a few locations without modifications, while most other layouts require specifically looking at the space you have to work with in that zone.

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    2. 7 farms, 7 silos, 1 store & 1 field in a 4x4 grid. http://prntscr.com/1t6r60

      (Posted by Hairy of Sandycove)

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    3. Hi Hairy,
      That's a nice looking grouping, and fits quite nicely down in that part of the map. Looking at the travel times though, it looks like the Farms have a total travel time of 324 seconds, and the Silos have a total travel time of 308 seconds.
      The Silos total time being 16 seconds quicker will mean the field never run out, and isn't a massive time difference, but, if you swapped the Silo in the top centre with the Farm in the bottom centre, the total travel time for both Farms and Silos becomes 316 seconds, and the Field still never runs out.

      The extra 8 seconds total speed across the Farms isn't all that considerable, and won't equate to a whole lot of wheat though, wouldn't be worth rearranging for.

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  2. Thanks for the reply Thrade. Nice explanation. I will try to see if i can apply your scheme somewhere though it might be difficult at this stage. What server are you from? Im from Northisle 2

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    1. I'm primarily on Sandycove (UK3)

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    2. Oh shame :x Otherwise i would add you in the game :) Keep up the good work with these guides/tips.

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  3. Is there a chance for you to try to do a setup for this space here please?

    I have tried to fit the setup you did but it doesnt not fit in this space.

    Many thanks in advance :)

    http://prntscr.com/1xqf2k

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  4. There is a few pesky trees there to muddle things up. I'll map something out and post when done :)

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    1. Dont mean to pressure of course but do you have any news about a silo plan in that area? :)

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    2. Heh, no worries.
      Have had a few other things going on recently, but have had a few looks at the area. Trying to work something out at the moment. While the area is generally pretty spacious, it hasn't revealed an amazing Silo layout yet.

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    3. It would also help if my connection wasn't being a disaster. Tracing out a grid currently results in the game deciding it didn't really happen 2 minutes later and deleting what I do ...

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    4. check my post in here...

      http://thradetso.blogspot.com.au/2013/08/hi-all-ive-now-finished-guide-for.html

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