Saturday 21 September 2013

Adventure Seeker on the cheap

The science system can be very expensive in The Settlers Online. The prices of Manuscripts, Tomes and Codex's rises over time, capping out eventually at 3 Tomes per Codex, and 5 Manuscripts per Tome (plus the other materials).
This equates to eventually 1 Codex requiring you to make 15 Manuscripts, which you convert to 3 Tomes, and then over to that Codex, so an argument can be made for trying to level on the cheap, and use as few Tomes and Codex's as possible while still getting some of the better skills.
Manuscripts rise in cost too, but it's nowhere near as extreme, and I'd never feel bad about investing in them. The materials needed for the books themselves isn't really the big deal, it's more the time required, for many people making a single book of any type per day is all you can hope for, so one day 1 single Codex taking 19 days is extreme.

With that in mind, I suggest filling out an Explorer (one of your Savage Scouts or Experienced Explorers if available) like the below.
Going through the skills from the bottom to the top, and left to right, and the order I'd place them.
3 Manuscripts in "Fearless Hiker": Shortens search time for Adventures by 15%
2 Manuscripts in anything else. None of them are that useful to your adventure seeker, but this is necessary to unlock the second layer.

3 Tomes in "Wild Determination": Find 90% more map parts on Adventure searches. A long Adventure search that doesn't yield an adventure will now yield 17 frags instead of 9.
2 Manuscripts anywhere back on the first layer. Again, this is just so you have the required +5 books placed to unlock the third layer

3 Tomes in "Travel Expenses": Reduce the cost of all adventure searches by 30%. This will make reduce the cost of sending your guy out on long searches to 42 Coins and 244 Sausages, instead of 60 Coins and 350 Sausages. Every little bit counts.
2 Manuscripts anywhere in the first layer again.

3 Codex's in "Trouble-Seeker": Gives a 99% Chance of finding 2 adventures at once. This will allow your Explorer to (almost) always come back with 2 things. It can be 2 adventures, 2 lots of Map Fragments or 1 of each item. Combined with Wild Determination from earlier, if your guy come back with 2 lots of map fragments he will bring back 34 fragments, where an untrained Explorer would have only brought back 9.

2 Manuscripts anywhere in the first layer again. A case could be made for putting 2 Codex's into Pathfinder at this level to shorten the time for all types of searches by 10%, but it's up to you to determine whether the usage of Codex's here will gain anything for you personally. Will you actually get extra searches out of it? 

1 Codex into "Sophisticated Pillager": Gives a 30% chance of finding adventures with bonus rewards. When this triggers, you will get an additional quest in your quest book asking you to do a certain Adventure, and if you do you'll get a quest reward, some of them make the requested adventure well worth doing. The tooltip for the skill suggests +30% rewards, but this isn't really accurate.

And that's about it. 11 Manuscripts, 6 Tomes and 4 Codex's. 8 of the manuscripts aren't doing anything relevant for your adventure searches, but as Manuscripts are relatively quick and easy to produce, this should be fine.

3 comments:

  1. Great post. Can you do one for the geologist? I still have to upgrade them in some stuff which im not sure yet.

    Keep up the good work in the blog.

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    Replies
    1. Thanks for the support.
      I'll have a look at some Geologist ideas. Geologist is a little harder, as I'm generally less sure the tree has enough value to justify going too deeply into it.

      Will see what I can come up with for ideas.

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  2. i would recommend 2 codexes in pathfinder. 10% faster for all explorations does pay off in the end. My search now takes 18 and a half hours which means i can do 2-4 (depending whether i am online during the day) extra medium treasure searches in a week becomes of that.

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